Until 31.12.2017 Chili Charger will be 0,59€. The lowest price I can use in the play console. At least as a random nobody. Apparently if you are important enough you can use arbitrary prices in the store.
So this is the chance to get the full game for almost nothing!
We've also updated the game with achievements! Some of them are the "Congratulations, you clicked something! Awesome!" type, others are more like "Wow, that's dedication!". While some of them might suprise, and hopefully stop you, before you throw your device out of the window. It's called achievement for a reason!
A closer look at the two different play modes and how they interact with the mechanics in Chili Charger.
Most technical feedback I received (and I complained about that myself!) was the tile turning mechanic. Kianga came up with the idea to make tiles turn into different directions depending on where you tapped. That works quite well, if you're on a large phone. On a 4-inch display or if your cat is playing, not so good.
But if you play a while it feels much more interesting than having the tile turn into one direction only. The later levels even make it somewhat mandatory to carefully plan your next steps or you might zap a chili. The alternative is having to tap the tiles 5 times if you want to turn it only 60° into one direction. Main issue is, how do you get players to try it out instead of raging that the tiles have a life of their own? Probably not by forcing them to accept one way (remember: I know what's fun!).
So for the final release we added a button to the interface that toggles between two modes and defaults to both directions. Give the default a try though, it makes the puzzles much more interesting and will feel naturally after a while. It's also the only way to beat the challenge modes where you need to avoid needles turning of the tiles.
Speaking of the challenge mode. That's what the star icon is for. Each level has a minimum number of turns it can be solved in. If you stay below or at that number you'll get the star icon on the level chooser screen. I found it interesting that many players where quite fixed onto the star where I only added it as an optional mechanic for the most dedicated. The 50 tile levels should be very hard to achieve the star, short of almost impossible combined with the chili haze. But it's called challenge mode for a reason!
With the initial idea to release it at the beginning of September... here we are instead, beginning of November. One does not simply create a game in a few months it seems. Even a rather "small" one can take forever. Waiting for external stuff to be finished, proofreading the story again and again, fixing shortcuts in levels, finding suitable music and sound effects (almost the hardest part), webpages, marketing material... don't forget a video! This one was done by Kianga and from what I heard... one does not simply capture in-game videos on Android either.
But, it's really done! Now all it needs is downloads and people actually buying the full version. The gameplay itself is fun, I hope. I will refrain from using the phrase "I know what's fun!". Well at least I like this kind of puzzle and since there are so many of them with questionable monetization we created this one. But there are none with chilies. And cats! Can't go wrong with cat content.
Which brings up the story. This is a new, too. And probably the most interesting part for me to see how others react to it. The first story chapter is mostly about Chuck, his cat Luzy and catching that chili thief. But the later chapters tell a story about Chuck's struggle to create honest games and what is wrong with todays gaming industry. Nah, no more spoilers! But if you're sick of modern games and microtransactions you might enjoy the story. But always remember: there is cat content!
To add a few credits here, since they are otherwise only visible in the game, we have that wonderful soundtrack by Joel Hunger. It's probably not very "puzzly", but it's so relaxing and I think fits that whole I'd-rather-have-a-slower-life-and-grow-chilies kind of attitude of Chuck quite well. We did have tracks that were mostly reggae in the initial version, but that was really cliche. Either way, I guess it'll be a love or hate kind of music choice. But you can mute it! ;)
And we have that lovely title artwork by Toraz the Nomad. The cat is so fluffy! There, more cat content. In fact, if you beat the game... no, no, no, I said no more spoilers.
After what feels like a year Chili Charger is... finally!... almost complete. It now has a webpage! Chili Charger website
All that's now missing is the final artwork for the main screen and a bunch of sound effects and the press kit. Oh and the play store entry along with the beta promotion. Reminds me that I need to generate more promo codes for the beta testers aaaand I need to gather beta testers in the first place. Probably bugs here and there. And I must not forget to configure the in-app products in the developer console. Reminds me... yeah, come back next year!
Anyway, it's been a huge chunk of work. 144 levels and a story snippet for every level plus translating it into German. So it better be good!
Grow a tasty Trinidad Scorpion Chili Pepper!
And lots of other chilies! Chili Charger is another game, this time for Android phones and tablets, I'm working on. It's a puzzle game about growing chilies. What else would you grow in your garden?
More updates as it takes shape. ETA is probably early August. Yes, there will be real screenshots if it's a bit more polished. I won't post fake screenshots, even it this seems to be a viable business strategy these days. ;)
If you like puzzle games and want to become a tester, get in touch.
Meet the butterfly and happy cloud (shooting rainbows) in Harry Dies. World 2 will be a lovely valley full of waterfalls and death. Killer butterfly, exploding flowers you name it! Here are the first two animated enemies I made.
Background objects will include waterfalls, trees and clouds (not shooting stuff fortunately... but why not?).
Harry Dies is a super relaxing 2D platform game. Actually that's a lie, it's really a torture platformer where you play Harry the Hairball, save the dragon, smash the princess and hopefully do NOT die (too often).
Oh don't worry, the screenshots won't spoil too many death traps. There are plenty more of them!
Chapter 1: The Abyss of Death
The first level will take you deep into the ocean. You probably should avoid getting sliced, chopped, zapped, eaten… or drown somewhere in the depths.
Chapter 2, 3 and the final fight will follow in further releases. If you want to be notified when this happens, you can follow me on Twitter or my Google+ games collection. Updates will be posted there. Or, if you prefer oldskool, add my RSS feed. The release dates will always be the same: when it's done! If the whole game is finished there will probably be a non-web version for Windows and Android.
If you want to support development, you can use Paypal.
Play Harry Dies right here. Should run on a toaster as long as it supports WebGL.
A keyboard is highly recommended, WASD+SPACE or arrow keys. But there are also touch controls if you're on a tablet. I bow to you if you finish it on a tablet!
The web version will have an ad on top of the screen. Yeah, yeah, a neccessary evil. I will try to configure it to show gaming related stuff.